Sorry, @Pheonix , You know I would normally join a game you put up but I have a strict no Zombie, no Vampire policy. Zombies are invading the forum!? *hides*
Zombies are zombies no matter the explanation. The husks in Mass Effect are about all I can stand. But have fun! I'll be rooting for your game to go well.
Very well then. I have tried my best to corrupt you, and have failed. But just know this... There will be dancing zombies...
But wait weren't there zombies and vampires in VS and TOE? or do you mean you have a strict no vampire and zombie policy when you don't have powerful magic to sling at them...... hehehehe
Am I allowed to re-post an RPG proposal that didn't get much attention a month and a half ago - so that I can get feedback on whether anything about it needs work before starting officially - or should I go straight to putting it's own thread up?
I don't see why not. I would suggest re-posting it here and see if any members are interested. If you are looking for feedback on it as well I'd make sure to specifically ask for it.
@Fan7asticMrFox Very well, then... Scream of The Banshee Humanity, the apex predator of the Earth, wants to believe that it is the only sentient species on the planet. Those of other sentient species want humanity to believe so too. Hidden from mortal governments, The Holy Order of the Shepherds of Eden is the greatest of the supernatural peacekeeping forces. They protect non-human communities from the most dangerous sociopaths within the communities (known as “demons” even by those of their own species); they keep different non-human communities safe from the prospect of war with each other; and they keep the mortal world safe from all of the above. Today, the greatest threats facing the Shepherds and their charges are vampires: a sentient plague created by necromancers almost 300 years ago. -- In the mortal world, the city of Greenwich, Colorado is only now leaving the shadow of an ongoing State of Emergency. The people have endured a month of increased police, military, and community watch presence following the – as yet unsolved – shooting/bombing of John Brown University, rattled by the unheard-of quantity of firearms, explosives fragments, and melee weapons recovered at the school. A delivery truck had also been left on the school grounds; it belonged to a local home-improvement store but was discovered full of packages designed to hide weapons, revealing the existence of a massive crime syndicate that had been using the store for illegal arms dealing. What the police do not know is that most of the weaponry did not come from outside the school. -- In the supernatural world, a vampire lord known only as “The Banshee” has spent the last month building an army with the sole purpose of destroying the Shepherds. After stealing a large shipment of weapons from a supernatural crime syndicate, she single-handedly destroyed a Shepherd base disguised as a civilian university, and has only continued to escalate her violence in the theatres further away from the public eye. The campaigns of The Banshee and her legion have terrified even the demon gangs that seek more tangible rewards for their cruelty, and many of them could be persuaded to side against her in exchange for the right promises of safety. -- Rules: *If you don’t know whether your idea will break the rules, then you should ask (preferably in the OOC thread, although I will respond to PMs). If you have a cool idea that might bend/break one of the rules, then you should ask first instead of assuming that the answer would be “Yes, do it,” but likewise you should ask instead of assuming that the answer would be “No, don't do it.” *Nobody will be allowed to contradict the story that has already been established. I am going to give the other writers more control over the plot than I have been seeing in a lot of other games, and anybody can discuss – in PMs or the OOC thread – their ideas for adding to the story. However, once something has been written IC, it has been set in stone. If you start changing the premises that other writers have been basing their own content on, then they can’t come up with their own content for fear that you will ret-con it out at some future point. *Nobody will be allowed to hurt/control another writer’s character(s) without asking first. *Nobody, however powerful, will be allowed to auto-win conflicts. … Except for The Banshee. If The Banshee gets personally involved in a particular scene, and we do not seem to be ending the story anytime soon, then she is going win. If you want to get a face-to-face scene with The Banshee, and you do not already serve her, then you can absolutely decide whether to get a heroic death scene, a desperate escape scene, a depressing capture/enslavement scene, and/or a villainous recruitment scene. An action scene is where you want the heroes to fight because you want them to win, and a horror scene is where you don’t want the heroes to fight because you don’t want them too lose. If your character is up against any other antagonist, then it might either be an action scene or a horror scene depending on the circumstances. If your character is up against The Banshee, then it will be a horror scene, and a mixed victory – one very strongly in her favor – is the best that you can reasonably expect until closer to the end of the story. *No characters start out knowing who The Banshee had been as a human. Requests: *If you want to request one of the NPCs listed below, as opposed to coming up with your own character from scratch, then I ask that you already have an idea for adding something to what I’ve come up with. *I ask that you be willing to come up with your own side-plot(s), rather than simply not posting, if you are bored by the direction that everybody else is taking the main-plot(s). -- Characters (so far): Non-humans: Fortunately or not, the vast majority of non-humans are morally comparable to the vast majority of humans. Werewolves and vampires are the most common of the non-human species – as they spread infectiously rather than reproductively – and are therefor the two that even civilians would be readily familiar with (albeit as allegedly fictional). Spoiler: Species Werewolves: cursed to transform into predatory beasts on full moons, those who are supported by friends/family will experience little to no change in human personality after being turned. Vampires: undead mockeries of human life. Humans who are turned become psychically re-wired to view mortals primarily as inferior prey rather than as former brethren, and the vast majority of them are unable to resist their new instincts. Werewolf/vampire hybrids: 1) Werewolves cannot turn vampires into werewolves. 2) Vampires who turn human-werewolves create normal vampires that cannot assume wolf form. 3) In the underworld’s rumors, vampires who turn wolf-werewolves are said to create animalistic hybrids known as “pire wolves.” Supposedly, these “boogeyman’s boogeymen” never regain human form or intelligence, and never leave enough of a corpse for their victims to wake up as vampires. The Holy Order of the Shepherds of Eden: a worldwide brotherhood of all known species, they are the closest that the supernatural world has to a comprehensive police force. As a whole, the Shepherds are predominantly human, but only because the world in general is predominantly human; the Shepherds protect the good and the innocent of any species, rather than the humans of any moral standing. Spoiler: Ranks Conscriberes: new initiates to the Shepherds who are still being trained to defend themselves against the forces of darkness. Neither the Knights nor the Witches/Warlocks at this level have very much power to speak of. Praetorians: Shepherds who have completed enough training to be sent on combat missions. Praetorian Knights, who trained for primarily mundane combat, are physically comparable to the soldiers in most nations’ armed forces. Praetorian Witches/Warlocks, who trained for primarily arcane combat, are capable of impressive but not awe-inspiring shows of mystical power. Paladins: the rarest and most exalted of the Shepherd warriors, they have subjected themselves the Order’s most demanding rituals in order to battle evil on a superhuman level. Paladin Knights are physically as far above most nations’ soldiers as those same soldiers are above civilians, and Paladin Witches/Warlocks are essentially the arch-mages of myth and literature. -- Player Characters: Name: ___ Species, Age, Appearance: ___ Skills, Powers: ___ Personality, Morality: ___ Loyalties, Hostilities: ___ Other: ___ -- Spoiler: NPCs (so far) *All ages on this list are rounded to the nearest 5 years, and might or might not be made more specific in the actual story. The Banshee: a former Paladin Knight of the Shepherds, Karen Lorraine became the first Paladin in history to be turned by a vampire in the line of duty. Her first sight upon waking was of her human girlfriend – another Paladin Knight named Bethany Fleming – preparing to dig an ax into her neck. The fight ended with the vampire as the survivor, now calling herself “The Banshee” and devoting her un-life to seeking vengeance against the Shepherds for “forcing” her and Bethany to try to kill each other. A vampire is stronger than a human, and a human who endured the Paladin Knight rituals is even stronger than a vampire (who, fortunately, cannot perform the rituals). The Banshee is the world’s only vampire to have already endured the rituals as a human, and she is impossibly strong by all others’ standards. She is in constant pain from the elaborate crucifix that Bethany had tattooed on her back when they were both Conscriberes, but she refuses to have the ink removed in any way, as much for Bethany’s own memory as for the combat advantage (she fights extra ferociously due to the constant adrenaline; she has developed a tolerance for pain and even crosses through constant exposure; and her enemies get scared by smelling her skin burn). Age: 25 (has been a vampire for less than a month), and Bethany had been about the same. “Cyrus”: the former leader of a vampire pack, he is now a lieutenant of The Banshee after pledging his followers’ service in her army to keep her from killing them as an example to other resistors. Age: chronologically 100, biologically 35. Marko McClintock: a sadistic serial killer even as a human, he is not as afraid of The Banshee’s vision for war as are his girlfriend Veronica or their boss Cyrus, but he still worries that he and Veronica might personally get hurt. Age: chronologically 50, biologically 25. Veronica Jameson: a vampire who’s gang was recently absorbed into The Banshee’s army, she has no interest in the idea of her friends – especially her boyfriend Marko – dying for the sake of The Banshee’s personal vendetta. She doesn’t hate her boss Cyrus, but she hates that he “sold his people out to a lunatic.” Age: chronologically 60, biologically 20 Adam Jameson: a former Praetorian Knight who had first learned about the supernatural when his sister Veronica was killed and turned by a vampire. After being excommunicated for trying to kill non-humans regardless of guilt or innocence, he joined – and eventually became the leader of – a human-supremacist gang called “The Legion of St. Michael.” Age: 55 Skiar-Vuul: a warlock who can send telepathic messages and telekinetically lift up to 100 pounds, his species resemble 7-ft. ants with two legs and four arms. He runs an underground store in Franklin, Colorado as part of a war-profiteering syndicate, buying/manufacturing weapons (mystical and/or technological) and selling them to customers of any “political” affiliation, the Shepherds included. He used to run a second, larger shop in Greenwich, and after one of his largest shipments was stolen and the front business was exposed, his life was in danger from syndicate enforcers for about an hour. However, The Banshee quickly claimed the credit for both stealing the weapons and using them to destroy Colorado’s largest Shepherd base. The bosses quickly received massive donations/tributes from the local demon gangs, and Skiar-Vuul was let off the hook. Age: biologically comparable to a human at 30, doesn’t keep track of the chronological number. Katherine Forester: a Paladin Witch who is training her son Justin in the use of magic, she runs the Shepherd base in Franklin, Colorado known as “The Ranch.” Almost all of her mystical energy goes to passively feeding the barriers that protect The Ranch, so she can’t do very much active spell casting without putting the base in danger. Age: 45 Justin Forester: a werewolf and a Conscribere Warlock. He is better at spending hours/days and enchanting objects with spells to be cast later than he is at spending seconds/minutes casting directly, and his boyfriend has started a trend at The Ranch of calling Justin “Q.” Age: 20 Spoiler: Places (so far) Greenwich, Colorado: a city of about 50,000 people that had been living under de facto martial law for almost a month. Franklin, Colorado: a town of about 9,500 people, 3 hours north-east of Greenwich The Penalty Box and Get Kraken Hunting & Fishing: a dance club and camping goods store, respectively, that Skiar-Vuul uses as fronts for the underground weapons shop that he manages in Franklin. The system is that one half of a buying party first goes to the club backrooms to set up the deal, then the second half goes to the camping store to pick up an order of allegedly empty tackle boxes that don’t get opened in view of the security cameras. “The Ranch”: a network of bunkers built by the Shepherds underneath an abandoned farm plot in Franklin, it became their 2nd largest Colorado base following the destruction of John Brown University. Samuel Elbert Plaza, AKA “Monroeville”: a dead-mall in Franklin that is used as the headquarters of The Legion of St. Michael. The building has been bought privately by the members, re-fitted as a paramilitary compound, and code-named after the mall used for filming the original Dawn of the Dead. ___ How does this look so far? Are there any problem areas I should work on?
The 99 Days Game Introduction: One day, the Deities were sitting around, minding their own business. "I'm bored!" Cried one of them. "Me too!" Cried several others. "Is it time for..." another started "Yes," another said, "it is time to introduce a new deity into our ranks." "So another game, then?" "Yes." "What will it be then? A fight to the death?" "No, it should be a maze!" "No, it should be like a chessboard!" "I have an idea," piped one of them, "it's a game that makes its players realize that they will soon have to cross the line known as death, it will make them carefully double-check their choices, as they could perish if they make one simple error." "I'm fine with that!" "Me too!" "Me three!" Very well then, what's it called?" "The 99 Days Game." The Game: On November 20, 2013, some teenagers (13-18) from the town of Pineville received an email with no return address and no way to delete it. the email said: To (name of receiver here)- Congratulations! Staring tomorrow, you will experience the last 99 days of your life! Don't worry, you aren't the only lucky duck. Attached to this email, there is a list of other people who got this exact same email! However. these 99 days aren't a "free-for-all". There are some rules: 1. Do not, under any circumstances, tell anyone about this. 2. Try not to get in trouble with the law. 3. Do not even try to commit suicide, we will just revive you if you do that. 4. Do NOT try to find a way to live beyond your 99 days unless we tell you a way. Breaking these rules (besides rule #3) will result you in having an earlier death. More rules may be added as the days go on. Speaking of death, after day 99, you and the other living lucky ducks will die in different ways at different times. For example, L.D. #1 could die in a car accident, and L.D. #2 could be pushed in a lake by his little sister. Those are just examples though. So go on, live freely! -The Deities This is the take of the people who got the email, as they live their final 99 days and try to find out who the Deities are. Rules: (Just to clarify, the Deities are the ones who make the rules and declarations, the players are the ones who follow them) 1. You can have a maximum of three characters (two players and one Deity), though it doesn't matter which one you start off with (ex. Roleplayer A starts off with only a deity, but Roleplayer B starts off with a Deity and a Player) 2. ABSOLUTELY NO GODMODDING. For example, if you're killing a player, give that person a chance to defend him/herself. 3. There are time-skips (three or four real days = One day in this roleplay), but don't skip to a certain time of the day without asking me first. 4. If your post has graphic violence/ sexual content on it, PLEASE WARN US IN THE POST. Not all of us want to read that stuff. Also, if you have to include that stuff, try to make it all PG-13. 5.Try to post often. If you can't post for a certain amount of time, please let me know in advance. 6. Don't make your deities too powerful. They can have a maximum of three powers, and they should not be so extreme. More rules may be added as the game progresses. Character Sheets: Player: Name: Gender: Age: Appearance: (can be either a description or a picture, whichever you prefer) Likes: Dislikes: Greatest Fear: Strengths/Talents: Personality: Sexuality: Anything Else?: Deity: Title: Gender: (it doesn't have to be a woman!) Appearance: (can be either a description or a picture, whichever you prefer) Likes: Dislikes/ Fears: Personality: Powers: Sexuality: Anything Else?: Here are examples for each character sheet (There are NOT real characters!): (Player) Name: Sidney Student Gender: Male Age: 14 Appearance: Click here Likes: Basketball, dogs, skateboarding, hip hop, sunny days, the color purple, public speaking (mostly debate), coffee. Dislikes: Football, old-looking stuff, bitter coldness, smog, his stepmother (sometimes) Greatest Fear: Wolves Strengths/Talents: Basketball, piano, debate, skateboarding. Personality: Sidney is an easygoing kid who always loves to smile, unless if he's around his stepmother. He enjoys meeting new people and is very open to others. Sexuality: Bisexual Anything Else?: NOT A REAL CHARACTER. JUST AN EXAMPLE ONE. (Deity) Title: The Amazing Witch of Coolness, Flowergothic! Gender: Female Appearance: click here Likes: Writing, fun, excitement, horror, the human world, being alone. Dislikes/ Fears: Being around too many people, being exiled, boredom, failing, parties Personality: Flowergothic (or "Flower") is an eccentric, witty young woman who likes to spend most of her time with her lover (Aaron), close friends, or just alone thinking. She hates crowds and loves silence. She has kind of an off-beat personality: Sometime's she's outgoing, sometimes she's private. Sometimes she's helpful, sometimes she's selfish. Powers: Telepathy- The ability to mentally communicate with others Telekineses- The ability to move objects with the mind Animation- Ability to bring inanimate objects to life Sexuality: Heterosexual Anything Else?: NOT A REAL CHARACTER. JUST AN EXAMPLE ONE. So, how does this look so far? Should I improve on anything?
@Flowertyra Hey glad you made it over here! Your game is really original! I like to concept. Seems like it would be interesting.
Damn! 1) Welcome Flowertyra 2) That games seems pretty good, if I weren't busy with time, I would join. You could elaborate a bit more the presentation though xD. Also.... is this a game were players can die... you gotta be careful with those hahaha. But it seems interesting overall.
What's the actual conflict of the game? The deities say they need to create a new deity, so how do you win the tournament? Are we just RPing what we would do with our final 99 days of life or, what? I'm very interested in the concept, I'd just like to know what the actual goal is.
I'm looking to start up an RP based on the short story "The Most Dangerous Game" by Richard Connell. The story is about a hunter called General Zaroff who hunts human beings on his private island. The RP will be turn based, meaning one player goes at a time. Every hunt will be different and they will all heavily favor Zaroff. Thoughts? Interest?
New Earth Setting: You are on an earth-like planet that is completely new to you. There is a forest to the east with lots of maples and a river to the north to irrigate your garden plot which is to the west. There are also some cows for milk and cheese as well as beef and veal, chickens for eggs and meat, pigs for pork and bacon, and some horses for transportation. You will also have a place to build your house. Plot: This is an endless RPG that has to do with survival. You may make your character as unique as you wish. At the beginning you will have to hunt for meat and forage for edible plants. After 1 month the harvesting from your garden will start. After 1 year you will have babies from your cows, pigs, and horses and you might consider a family but then again you might not. Rules: No killing humans in the game and as always the forum rules Character Sheets: Name: Age: Gender: Apperance: Background: Personality: Gear:
Basically, it's a "last-person-standing-wins" concept. It IS living the last 99 days of your life, but the Deities can throw "Twists" into the game (ex. Cause conflict via random things (weather, wild animals going loose, etc.)) by using their powers.
People We have to make a Superheroes RPG, with your classic heroes and villains in colorful suits in a contemporean setting dealing not only with crime but also life issues.